nes palette
August 1st, 2008

That’s the NES palette with hardware restriction details, made by AdamAtomic. There are a lot of resrictions on there, but I only pay attention to two of them: I try to keep my sprite sizes in powers of two, and I try to more-or-less stick to 3 colors per sprite. If something looks better without the restrictions, though, I start to ignore them.
I just remembered this little fighting mockup thing I made a year or two ago, and it’s slightly relevant. I was messing around with the idea of attacking and defending in fighting games, so I built a little prototype for it. In this game, attacking and defending are two distinct types of play. Arrows to move, Q, W, and E to attack. You start off attacking, but if you get kicked, you switch to defending. You then have to kick your opponent to begin attacking again.
This will probably just confuse the matter because it’s really hacked together. I might build something like this into this new fighting engine, though, and I’ve never showed it to anyone, so I’m going to post it anyway. You’ve been warned! Link.
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